You get the story of a famous moment at a famous ground. You mark the pitch where the ball actually was.
Points for how close you get, and a multiplier for stringing good guesses together.
How it works
Pick a tour
Ground Tour
One stadium, start to finish
Choose a ground, then play its moments
Up to 8 rounds, depending on the pool
Grand Tour
Every ground, one run
Sampled across the grounds, a different one most rounds
The ground is named each round — you still need the spot
Pick a difficulty
Casual
For the neutral in the pub
The full story of the moment
4-metre grace circle, gentler curve
Streak builds at 12 metres or better
Purist
For the one who taped it off the telly
The bare bones, a line or two
No penalties — the spot kicks are cut
2-metre grace circle, tight curve
Streak builds at 8 metres or better
Clock — optional, works on either difficulty
No clock
Take as long as you like
45 seconds
Read it, think, then mark
20 seconds
Gut instinct only
With the clock on, your pin locks itself when the time runs out. Nothing marked and the round scores nothing.
Where are we going?
Pick one.
Round
1/8
Score
0
Streak
—
Difficulty
—
GroundClub · Venue
1966
Competition
The Moment
Clue.
Teamattacking this way
Ground
Mark the spot
where the ball was
—
Tap or click to drop your pin — then drag to fine-tune. Arrow keys nudge, Enter locks it in.No pin
You were out by
—
Points
—
Nudge
Full time
0
—
The whole run · red ball = real spot ·
white cross = your pin
All attacking left → right
#
Year
Moment
Ground
Miss
Pts
Your scorecardLong-press or right-click the image to save it